EMRE KARABACAK
LEAD TECHNICAL ARTIST — REAL-TIME, SIMULATION & INDUSTRIAL 3D
CAD data and 3D scans aren’t made for real time and that’s the part I do.
I’m Emre Karabacak, a technical artist based in Berlin, Germany. For 8 years I’ve been turning real-world and engineering data into real-time 3D. My focus is the technical half of the pipeline: photogrammetry and 3D scan processing, reworking CAD and engineering meshes for game engines, and hitting performance budgets on the target hardware.
Currently I’m the Lead Technical Artist at UNABLE Agency, building real-time walkthroughs of real estate in Unreal Engine 5 — from floor plan to a delivered application the client passes on to the partners developing the site. They reported that it revealed planning errors early, saving cost before building started.
Before shifting to my current area of expertise, I spent three and a half years at botspot 3D Scan, running scan-to-delivery projects for clients including Woven by Toyota, Vyking, INUIKII and VRInsight. Alongside my full-time roles I work freelance on assets for games and film.
Featured Projects
A selection across industry, commercial and games — from scan and CAD data to finished real-time assets.
Project Hideout
In-House Production
Project Hideout
In-House Production
Services
The work I take on — from raw scan and CAD data to finished assets and applications that hold their performance budget in engine.
CAD to Real-Time
Engineering and CAD data prepared for game engines — tessellation, cleanup, retopology and material setup. From machine and product data to a model that runs interactively.
Digital Twins & Scanning
Photorealistic 1:1 replicas from photogrammetry and laser scanning. I handle the whole path — capture, processing, retopology and texturing — down to a mesh that actually runs.
Real-Time Applications
Interactive walkthroughs and configurators built in Unreal Engine 5 — from the source data through to a packaged application that runs on the target hardware.
Game Art Production
Game-ready models, environments and props for Unity and Unreal Engine 5 — clean topology, sane UVs and budgets that hold up in engine. Full productions or single assets.
Every project runs the same four steps.
Capture & Input
Photogrammetry, laser scans, CAD files or a floor plan. Whatever the source data is, the work starts there.
Cleanup & Retopology
Raw scan and engineering meshes get rebuilt into clean topology a game engine can actually work with.
Optimisation
Triangle budgets, LODs, texture sets and materials, tuned to the hardware the result has to run on.
Delivery
A packaged application, a browser stream or a set of assets, ready to drop into the client's pipeline.
The work, seen from
the other side.
From clients and studio leads I’ve worked with directly — on scan-to-model work, real-time assets and game-ready production.
Emre delivered detailed 3D renderings of our automation platforms within the laboratory environment. Despite the complexity of both the platforms and spaces, the final outcome was a highly accurate and high-quality model. These renderings enabled customers to clearly visualize how the platforms would integrate into their laboratories, it greatly increased customer satisfaction. He consistently met deadlines and maintained clear and transparent communication throughout the project.
We had a large scan-to-model project and were so impressed with Emre's modeling and texture work. Even items with traditionally difficult material properties, such as transparency, reflectivity, and deformability were surprisingly realistic and served our robotics project perfectly.
Thank you, Emre!
Emre created weapons for our game, and it was an outstanding experience working with him. He worked diligently, delivering exceptional models with top-tier topology, unwraps, and textures. His work was of such high quality that it elevated our entire project—we had to improve our own assets to match his standards.
Tell me what you're building and what it has to run on.
The more technical the question, the better.
Want to work together?
contact@emre-karabacak.com
Looking for my CV?
Full CV as PDF — roles, tools and project history.
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